{"id":398,"date":"2018-06-24T22:19:13","date_gmt":"2018-06-24T22:19:13","guid":{"rendered":"http:\/\/gsu.site.nfoservers.com\/?page_id=398"},"modified":"2026-02-14T02:03:24","modified_gmt":"2026-02-14T02:03:24","slug":"consolecommands","status":"publish","type":"page","link":"http:\/\/gsu.site.nfoservers.com\/?page_id=398","title":{"rendered":"HL and CS CVar list"},"content":{"rendered":"<p><strong><br \/>\n<!-- saved from url=(0090)http:\/\/myweb.tiscali.co.uk\/millard1\/Cvar%20List\/scripting.elxdraco.net\/cvarlist\/index.html --><br \/>\n<!-- Mirrored from scripting.elxdraco.net\/cvarlist\/ by HTTrack Website Copier\/3.x [XR&CO'2010], Fri, 28 May 2010 13:51:46 GMT --> <script>window[\"_GOOG_TRANS_EXT_VER\"] = \"1\";<\/script><script>window[\"_GOOG_TRANS_EXT_VER\"] = \"1\";<\/script><\/strong><\/p>\n<h1><span style=\"color: #000000; font-family: Times New Roman, Times;\">Half-Life and Counter-Strike CVar list<\/span><\/h1>\n<div id=\"legend\">\n<ul>\n<li id=\"csonly\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">Counter-Strike specific CVar<\/span><\/li>\n<li id=\"hlonly\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">Half-Life and other mods only (Not in Counter-Strike)<\/span><\/li>\n<li id=\"broken\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">Broken or disabled CVar<\/span><\/li>\n<\/ul>\n<\/div>\n<div id=\"A2Z\"><span style=\"color: #000000; font-family: Times New Roman, Times;\"><a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#a\">A<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#b\">B<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#c\">C<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#d\">D<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#e\">E<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#f\">F<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#g\">G<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#h\">H<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#i\">I<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#j\">J<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#k\">K<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#l\">L<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#m\">M<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#n\">N<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#o\">O<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#p\">P<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#q\">Q<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#r\">R<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#s\">S<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#t\">T<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#u\">U<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#v\">V<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#w\">W<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#x\">X<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#y\">Y<\/a> <a style=\"color: #000000;\" href=\"http:\/\/gsu.site.nfoservers.com\/consolecommands\/#z\">Z<\/a><\/span><\/div>\n<div id=\"container\">\n<table id=\"cvarTable\">\n<tbody>\n<tr id=\"tableHead\">\n<th><\/th>\n<th><span style=\"color: #000000; font-family: Times New Roman, Times;\"><abbr title=\"Single Player\">SP<\/abbr><\/span><\/th>\n<th><span style=\"color: #000000; font-family: Times New Roman, Times;\">CVar<\/span><\/th>\n<th><span style=\"color: #000000; font-family: Times New Roman, Times;\">Default<\/span><\/th>\n<th><span style=\"color: #000000; font-family: Times New Roman, Times;\">Min<\/span><\/th>\n<th><span style=\"color: #000000; font-family: Times New Roman, Times;\">Max<\/span><\/th>\n<th><span style=\"color: #000000; font-family: Times New Roman, Times;\">Type<\/span><\/th>\n<th><span style=\"color: #000000; font-family: Times New Roman, Times;\"><abbr title=\"OpenGL renderer\">OGL<\/abbr><\/span><\/th>\n<th><span style=\"color: #000000; font-family: Times New Roman, Times;\"><abbr title=\"Direct3D renderer\">D3D<\/abbr><\/span><\/th>\n<th><span style=\"color: #000000; font-family: Times New Roman, Times;\"><abbr title=\"Software renderer\">SFT<\/abbr><\/span><\/th>\n<th><span style=\"color: #000000; font-family: Times New Roman, Times;\">Category<\/span><\/th>\n<th><span style=\"color: #000000; font-family: Times New Roman, Times;\">Description<\/span><\/th>\n<\/tr>\n<tr id=\"a\" class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"allow_spectators\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">allow_spectators<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Allows players to join as spectator.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"ati_npatch\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">ati_npatch<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables ATI&#8217;s TRUform technology, this will result in higher quality models but will decrease performance.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"ati_subdiv\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">ati_subdiv<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">7<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is the ATI TRUform level, the higher you go (with ati_npatch set to 1) the more polygons are added to the models to smooth them out<\/span><\/td>\n<\/tr>\n<tr id=\"b\">\n<td><\/td>\n<td><\/td>\n<td id=\"bgmbuffer\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">bgmbuffer<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">4096<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">audio<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the allocated memory for CD\/MP3 music in kB.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"bgmvolume\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">bgmvolume<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">sound<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">When disabled, it pauses the current sound which is being played with &#8220;mp3&#8221; or &#8220;cd&#8221; command. To unpause, just reenable.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"bottomcolor\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">bottomcolor<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">255<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the bottom color of your model in Half-Life that others see.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"brightness\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">brightness<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the brightness value.<\/span><\/td>\n<\/tr>\n<tr id=\"c\">\n<td><\/td>\n<td><\/td>\n<td id=\"cam_command\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cam_command<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enable Third Person. It&#8217;s the same as the command &#8220;thirdperson&#8221;. In HL, it doesn&#8217;t need sv_cheats 1 to work.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"cam_contain\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cam_contain<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cam_idealdist\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cam_idealdist<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">64<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">The distance of the camera in third person. See cam_command.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cam_idealpitch\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cam_idealpitch<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">The pitch of the third person camera. See cam_command.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cam_idealyaw\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cam_idealyaw<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">90<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">The yaw of the third person camera. See cam_command.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cam_snapto\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cam_snapto<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If enabled, your view angles will move as the same speed as your movements instead of moving your view angles faster than your movements. Only in third person. See cam_command.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"chase_active\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">chase_active<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">camera<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is thirdperson, like cam_command 1, except that it only works in single player and when you move your mouse, it is like zooming in your player model.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"chase_back\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">chase_back<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">100<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">camera<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets how far the camera is behind you when chase_active is 1.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"chase_right\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">chase_right<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">camera<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets how far the camera is at your right you when chase_active is 1.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">If you want to make the camera at your left, use negative values.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"chase_up\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">chase_up<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">16<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">camera<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets how far the camera is above you when chase_active is 1.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"clientport\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">clientport<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">27005<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the port that the client connects to the server through.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"clockwindow\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">clockwindow<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.5<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It&#8217;s designed to combat the speedhacks being used in-game. The default value for this cvar is &#8220;0.5&#8221;. As you lower the value (0.3, 0.1, 0.01, etc.), modem clients&#8217; games should feel jittery. Adjusting &#8220;clockwindow&#8221; does not affect the server. This doesn&#8217;t really block the speedhacks now, but just make the speedhacker lag a lot when speedhacking.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_allowdownload\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_allowdownload<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Allow maps, models, sounds, sprites, textures download when connecting to a server.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_allowupload\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_allowupload<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Allow the upload of your custom spray when connecting to a server.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_anglespeedkey\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_anglespeedkey<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.67<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">movement<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It defines the turning speed ratio with +left\/+right while walking (+speed). cl_yawspeed * cl_anglespeedkey = turning speed while walking. By default the turning speed while walking is 140.7(210 * 0.67 = 140.7)<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_backspeed\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_backspeed<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">400<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">movement<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the speed using the backward key (+back). This is limited by sv_maxspeed server side. And in CS this is limited by the per weapon speed. This should be equal to cl_forward and cl_sidespeed or you will have problem holding forward and left at the same time for example.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_bob\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_bob<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.01<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the amount that the view bobs while the player is running.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_bobcycle\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_bobcycle<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.8<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets how frequent the player&#8217;s view bobs while running. I would recommend leaving this at the default value, since it messes up your hands since an update(it&#8217;s like zooming on them). Before this update it messed up your crosshair. Has no effect when cl_bob is 0.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_bobup\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_bobup<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.5<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the amount the player bobs up while running. Has no effect when cl_bob is 0.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_chasedist\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_chasedist<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">112<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">camera<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It modifies how far the camera is zoomed out whilst your dead.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_clockreset\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_clockreset<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If the client clock drifts more than cl_clockreset from the server, we just slam it to use the server and reset the delta to 0 \u0096 usually occurs at signon to server and maybe if there is a lot of packet loss.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_cmdbackup\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_cmdbackup<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">In addition, with each command packets(cl_cmdrate), we re-send the last few previous movement commands ( in case there is packet loss ) so that we can keep moving smoothly in the face of minor network problems. The default number of &#8220;backup&#8221; commands that we send is 2, but you can change this number by setting cl_cmdbackup to another number. You can send more than 8 backup commands and you should note that sending backup commands will increase your outgoing bandwidth usage.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_cmdrate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_cmdrate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">30<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">10<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is the maximum of command packets you will send to the server per second. The default is to send up to 30 command packets per second up to the server. If you are running faster than 30 frames per second, then multiple commands will be put into some packets. You can change the rate of sending command packets to the server by setting the cl_cmdrate cvar.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"cl_corpsestay\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_corpsestay<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">600<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Time in seconds before dead bodies dissapears from the ground.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"cl_crosshair_color\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_crosshair_color<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">50 250 50<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Defines the color of the crosshair in RGB, the value must be encased in double quotes.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"cl_crosshair_size\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_crosshair_size<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0\/auto<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Defines the size of your crosshair. The different values are : 0 or auto \/ 1 or small \/ 2 or medium \/ 3 or large.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"cl_crosshair_translucent\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_crosshair_translucent<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables translucent crosshair.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_dlmax\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_dlmax<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">128<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">16<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1024<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Cl_dlmax determines the \u0093fragment\u0094 size for chunks of player decals, etc. that are downloaded while playing the game. Clamped to 16 to 1024 bytes. Useful to try and limit decals from taking up a lot of bandwidth \u0096 this made a lot more sense back when everyone was on 14.4 kbps modems.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_download_ingame\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_download_ingame<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables the download of players custom sprays while playing.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"cl_dynamiccrosshair\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_dynamiccrosshair<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables the dynamic crosshair when crouching\/jumping&#8230;<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_fixtimerate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_fixtimerate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">7.5<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Cl_fixtimerate is the # of msec per frame of \u0093clock drift\u0094 fixup. Since the server is sending timestamps in every packet, but we only read networking once per frame, we don\u0092t want to just \u0093accept\u0094 the server clock, so we use it as a target and \u0093correct\u0094 toward it by the fixtimerate (unless the delta becomes too large and we snap the client to the server clock).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_fog_b\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_fog_b<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">255<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the fog color blue value. Fog can be enabled with gl_fog 1. By default, this CVar is hidden and you need to add -dev to the game command line for this cvar to work. The only official map that have fog is de_inferno_cz. Map authors can add fog in their maps with the env_fog entity which auto set this CVar.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_fog_density\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_fog_density<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the density of the fog. Fog can be enabled with gl_fog 1. By default, this CVar is hidden and you need to add -dev to the game command line for this cvar to work. The only official map that have fog is de_inferno_cz. Map authors can add fog in their maps with the env_fog entity which auto set this CVar. A good value is 0.0003.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_fog_g\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_fog_g<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">255<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the fog color green value. Fog can be enabled with gl_fog 1. By default, this CVar is hidden and you need to add -dev to the game command line for this cvar to work. The only official map that have fog is de_inferno_cz. Map authors can add fog in their maps with the env_fog entity which auto set this CVar.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_fog_r\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_fog_r<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">255<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the fog color red value. Fog can be enabled with gl_fog 1. By default, this CVar is hidden and you need to add -dev to the game command line for this cvar to work. The only official map that have fog is de_inferno_cz. Map authors can add fog in their maps with the env_fog entity which auto set this CVar.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_forwardspeed\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_forwardspeed<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">400<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">movement<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the speed using the forward key (+forward). This is limited by sv_maxspeed server side. And in CS this is limited by the per weapon speed.This should be equal to cl_backspeed and cl_sidespeed or you will have problem holding forward and left at the same time for example.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_gaitestimation\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_gaitestimation<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Cl_gaitestimation uses an alternate path for computing the velocity of other players, which is used to drive their lower body (leg) animations. However, cs 1.6 forces it on and the cvar is ignored.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_gg\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_gg<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If enables, when viewing a demo with using playdemo or viewdemo, it runs the demo in benchmaking mode, quits the game and saves the results in fps.txt file . It&#8217;s the same as running a demo with gg &#8220;demoname&#8221;.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_himodels\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_himodels<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables the High Quality models. This only works in Half-Life.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_idealpitchscale\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_idealpitchscale<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.8<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This was used by a system (mostly for using joysticks) of adjusting the eye \u0093pitch\u0094 angle when walking up\/down sloped surfaces. It looks like this used to \u0093scale\u0094 how quickly the pitch converged on the \u0093ideal\u0094 pitch for the slope. This works when lookspring is enabled (mouse look need to be disabled) and when joystick look is enabled. The value is by how many degree the view is adjusted when walking up\/down sloped surfaces.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_lc\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_lc<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is called &#8220;server-side hit computation and lag compensation&#8221;.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">This only works if the server is allowing lag compensation (sv_unlag 1) and if the firing player is requesting lag compensation (cl_lc 1 &#8211; note that the player must also be predicting weapon firing client-side, too, or cl_lc is ignored). Don&#8217;t change this. See also cl_lw.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_logocolor\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_logocolor<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">#Valve_Orange<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It defines the color of your spray: #Valve_Blue, #Valve_Brown, #Valve_Dkgray, #Valve_Ltblue, #Valve_Ltgray, #Valve_Green, #Valve_Orange, #Valve_Red, #Valve_Yellow<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_logofile\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_logofile<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">lambda<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It defines which spray you want to use among those: 8ball1, andre, camp1, chick1, chuckskull, devl1, gun1, lambda, skull, smiley, splatt, tiki, v_1<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_lw\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_lw<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is called &#8220;client-side weapon firing prediction&#8221;.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">What this refers to is the instantaneous set of effects that occur when the fire button is pressed. These effects are all done client-side if client-side weapon firing prediction is enabled (cl_lw is 1). The effects include: starting the weapon firing animation, showing any muzzle flash, creating any ejected shells, drawing decals and bullet puffs at the impact spot on the wall of the level, starting the weapon firing sound, etc. However, the actual determination of whether the shot (for hit-scan weapons at least) hit another player is now and always has been done at the server. If this is disabled, Lag Compensation is also disabled. See cl_lc.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"cl_minmodels\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_minmodels<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enable displaying of only the minimum models: leet.mdl, gign.mdl and vip.mdl, enabling may improve performance.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_movespeedkey\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_movespeedkey<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.52<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.52<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">movement<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">The speed at which you move when +speed is active.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_needinstanced\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_needinstanced<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">developer<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enabling this will print into the console some infos about the models being loaded(weapon models). You need developer 1 to see the infos. And you need sv_instancedbaseline 1 server side. (This is already 1 by default)<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_nosmooth\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_nosmooth<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It defines if the prediction errors will be smoothly corrected over the cl_smoothtime time. If set to 1, the prediction error smoothing is disabled (same with cl_smoothime 0).<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"cl_observercrosshair\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_observercrosshair<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This enables the crosshair in Free Look spectator mode. It&#8217;s buggued, it only works if you die and the camera is set to free look, after changing spectating mode, it will not work except next round if you die and are in free look mode again.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_pitchdown\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_pitchdown<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">89<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the maximum view angle to look down. This is locked and can&#8217;t be changed in CS.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_pitchspeed\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_pitchspeed<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">225<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">50<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">movement<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is how fast your view loop up \/ look down with using the commands +lookup \/ +lookdown.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_pitchup\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_pitchup<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">89<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the maximum view angle to look up. This is locked and can&#8217;t be changed in CS.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_pmanstats\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_pmanstats<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It displays on your screen infos about particles. The particles are smokes grenades (maybe there are others things, but I didn&#8217;t see anything other that could change this particle meter).<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">&#8220;Number of particles&#8221; is the number of particles that are in the map at the moment.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">&#8220;Particles Drawn&#8221; is how much particles are drawn on your screen at the moment.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">&#8220;CMiniMem Free&#8221; is how much memory is availaible for smokes.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"cl_radartype\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_radartype<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables opaque (non translucent) radar.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_rate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_rate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">9999<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is how many bytes per seconds the client send to the server. Note: It&#8217;s a command but it works like a cvar, except that sometimes it doesn&#8217;t work if you try setting it in your cfg.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_resend\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_resend<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">6<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Delay in seconds before the client will resend the &#8216;connect&#8217; attempt. This is when you have problem connecting to server and when you see : &#8220;Retrying connection to server #1&#8221;. And this hasn&#8217;t anything to do with netcode like people originally though.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"cl_righthand\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_righthand<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">-1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If it&#8217;s set to -1, you&#8217;ll have your guns on left hand and your knife on right hand. If it&#8217;s set to 0, all weapons are on left hand. If it&#8217;s set to 1, all weapons are on right hand.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"cl_shadows\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_shadows<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables player shadows (small black circle), disable to improve performance.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_showerror\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_showerror<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Show the Prediction Errors on your screen.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_showevents\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_showevents<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables showing on events like weapon firing, all events are listed in cstrike\/events\/.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_showfps\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_showfps<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Shows your current FPS in the upper left corner of your screen.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_showmessages\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_showmessages<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Dump network traffic to console. It needs developer 1 to work.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_shownet\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_shownet<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0 Do not display any information.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 Print current incoming packet size in byte.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 Print information about the current in coming packet and it&#8217;s size.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_sidespeed\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_sidespeed<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">400<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">movement<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the speed using the move left and move right key (+moveleft and +moveright). This is limited by sv_maxspeed server side. And in CS this is limited by the per weapon speed. This should be equal to cl_backspeed and cl_forwardspeed or you will have problem holding forward and left at the same time for example.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_slist\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_slist<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">10<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is how many seconds to wait max for responses when doing a LAN \u0093slist\u0094 ping. Responses coming in later than that are ignored.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_smoothtime\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_smoothtime<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It defines the amount of time the view will be smoothly correct after a prediction error. If we set cl_smoothtime to 0 (or cl_nosmooth to 1), our interpolation wont be &#8216;smoothed&#8217; or corrected and we will see the actual position of the players. Note that this will cause a jump in the players movements, but they will be correct.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_solid_players\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_solid_players<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Whether the movement prediction engine should treat other players as solid.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_timeout\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_timeout<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">300<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">When you are inactive, it&#8217;s after how many seconds the server disconnect you. This is also controled by sv_timeout (server side)<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_updaterate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_updaterate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">10<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">102<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It&#8217;s the number of updates per second you are requesting from the server.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_upspeed\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_upspeed<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">320<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">movement<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the speed using the swim up \/ swim down keys(+moveup \/ +moveleft). This is limited by sv_maxspeed server side. And in CS this is limited by the per weapon speed.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_vsmoothing\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_vsmoothing<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.05<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.0<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is called &#8220;View smoothing&#8221;, enables interpolation between view vectors. It smooths\/interpolates the view origin and angles when riding trains\/plats. 0.05 should be good(if you have above 20 fps) and 0 disables it so it should increase your fps.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"cl_waterdist\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_waterdist<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">4<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It compensates the view along the surface of water.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_weaponlistfix\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_weaponlistfix<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It was to fix a bug in the original HL1 code related to the WeaponList usermessage \u0096 the message would just be ignored if this was set.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"cl_weather\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_weather<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables rain on de_aztec, 1 will cause a few rain drops, 2 will increase them, and 3 will cause a downpour.<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Times New Roman, Times;\">Disables it to improve performance.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"cl_yawspeed\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">cl_yawspeed<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">210<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">movement<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Defines turn speed with +left and +right.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"com_filewarning\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">com_filewarning<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"console\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">console<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is not working in Steam, but in Won (the system before Steam) if you had this CVar on &#8220;0&#8221; you couldn&#8217;t open the console.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"con_color\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">con_color<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">255 180 30<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the color of chat messages. in RGB. In Won (the system before Steam), it was used to change the console text color as well.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"con_fastmode\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">con_fastmode<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"con_notifytime\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">con_notifytime<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">4<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">The amount of time in seconds developer messages stay in the upper-left before disappear of the screen.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"coop\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">coop<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This was to enable the cooperative mode in Quake. This is not working in HL1 because there is NO coop mod (not working in CS either because CS is multi player).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"crosshair\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">crosshair<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables the red dot at the middle of awp\/scout\/g3sg1\/sg550 crosshairs.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"c_maxdistance\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">c_maxdistance<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">200<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is the maximum distance of the camera in third person (see cam_command) using +camdistance (cmd).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"c_maxpitch\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">c_maxpitch<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">90<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is the maximum pitch of the camera in third person (see cam_command) using +cammousemove (cmd).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"c_maxyaw\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">c_maxyaw<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">135<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is the maximum yaw of the camera in third person (see cam_command) using +cammousemove (cmd).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"c_mindistance\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">c_mindistance<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">30<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is the minimum distance of the camera in third person (see cam_command) using +camdistance (cmd).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"c_minyaw\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">c_minyaw<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">-135<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is the minimum yaw of the camera in third person (see cam_command) using +cammousemove (cmd).<\/span><\/td>\n<\/tr>\n<tr id=\"d\" class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"deathmatch\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">deathmatch<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It defines if the server is multi player (1) or single player (0). When you launch a listen or dedicated server, this is auto set to 1. This only stay on 0 if you launch a map by map &#8220;mapname&#8221; or you play HL single player.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"decalfrequency\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">decalfrequency<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">30<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the frequency at which players can spray their logos. Amount is in seconds, 0 means no delay (spray as fast as you can).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"default_fov\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">default_fov<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">90<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">10<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">150<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the field of view in Half-Life. In CS changing it only takes effect when zoomed out over your body in spectator mode after you die. Also this will mess with your sensitivity if you try to adjust it. In Half-Life this could be used to get a &#8220;zoom&#8221; effect even for a gun without a scope<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"developer\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">developer<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables developer mode. Developer mode can be used to show information on screen and prints advanced informations into console. Developer 2 gives more advanced informations than developer 1.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"dev_overview\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">dev_overview<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It shows the overview map created by the game. Used for mappers, to get overview image.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"direct\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">direct<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.9<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.75<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Determines scaling of ambient\/direct lighting on studio models.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"displaysoundlist\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">displaysoundlist<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If set, this shows the AI sound list to the console (only with developer 2).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"d_mipcap\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">d_mipcap<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets a maximum quality for all textures, close or far.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">0 High texture detail.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 Medium texture detail.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 Low texture detail.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 Minimum texture detail.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"d_mipscale\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">d_mipscale<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the maximum scaled quality of distant textures.<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Times New Roman, Times;\">0 Full object detail<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 Some object detail<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 Medium object detail<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 Low object detail<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Times New Roman, Times;\">And i think you can go over 3.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"d_spriteskip\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">d_spriteskip<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It enables fast sprites rendering. It will skip rendering every N scanlines.<\/span><\/td>\n<\/tr>\n<tr id=\"e\" class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"edgefriction\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">edgefriction<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is used to add slowdown when jumping off of an edge. When jumping off of a platform that is 70 units from the ground, the effect of edgefriction is greatly increased. When set higher, the force pulling you down is greater. (Gravity in a sense)<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"ex_interp\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">ex_interp<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.009<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">ex_interp sets the amount of time (in seconds) to interpolate in between each successive update(cl_updaterate).<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">Set this variable to 0 and nothing else. Counter-Strike will automatically set your ex_interp to 1\/cl_updaterate (i.e. your console will say: &#8220;ex_interp forced up to xx msec&#8221;). This is because the time in between each packet is exactly 1\/(the # of updates per second), so this is how long you want your client to interpolate.<\/span><\/td>\n<\/tr>\n<tr id=\"f\" class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"fakelag\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">fakelag<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Simulates lag when the value is higher than 0. Higher value is more lag.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"fakeloss\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">fakeloss<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Simulates loss when the value is higher than 0. Higher value is more loss, sv_cheats must be enabled for this to work.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"fastsprites\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">fastsprites<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Defines quality of smokepuffs, 0 being the worst and 2 being the best. Set to lower quality to improve performance.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"fps_max\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">fps_max<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">72<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Set the maximum frames per second. You can only have over 100 if developer is 1 (on).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"fps_modem\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">fps_modem<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">100<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is the old fps_max CVar for Internet. Leave this at 0 and use fps_max.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"fs_lazy_precache\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">fs_lazy_precache<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Normally this toggle is disabled which in turn enables the game to load all of the necessary sound files for that specific map before the game starts. If this toggle is enabled the game will not preload the sound files during the start of the map, instead the sound files will only be loaded when they are necessary. The sound files will stay in memory after they are loaded in order to increase performance of the game by not having to reload the same sound files from the hard drive every time that the sound file is used.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"fs_perf_warnings\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">fs_perf_warnings<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">developer<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls printing of warnings about texture resampling. It needs developer to be 1 (On).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"fs_precache_timings\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">fs_precache_timings<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">developer<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Perf printouts about sound and model loading. It needs developer to be 1 (On).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"fs_startup_timings\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">fs_startup_timings<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">developer<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls a bunch of console spew about timings at startup time for the engine. It needs developer to be 1 (On).<\/span><\/td>\n<\/tr>\n<tr id=\"g\">\n<td><\/td>\n<td><\/td>\n<td id=\"gamma\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gamma<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2.5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.8<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the gamma value.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_affinemodels\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_affinemodels<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Applies opengl perspective correction hints: e.g.: glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"gl_alphamin\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_alphamin<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.25<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This controls how filtering of alpha-masked textures (gratings, fences, screen-door stuff) affects the appearance of edges. Higher values makes these items (i.e. the gratings,fences,etc.) look &#8220;skinnier&#8221;, 1 makes them absolutely disappear.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"gl_clear\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_clear<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If you enable gl_clear, it will clear the color-buffer. Basically, this means that when the camera can see into the void, either because of the map extending past the farclip plane or there is some kind of corruption of the map data. This is often used as a debugging tool as the &#8216;gl_clear&#8217; color is red. It&#8217;s used by Mappers to see if there are leaks in their maps. It seems that in D3D, it turns everything to red even if you are not outside the map.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"gl_cull\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_cull<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables opengl GL_CULL_FACE setting.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_d3dflip\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_d3dflip<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This CVar have only a effect in D3D mode. It enable reversed rendering order. With nVidia Detonator 53.03 and gl_d3dflip 0, you can get a WH.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">If you are having mouse lags problems in D3D( most of time in smokes ), you can try gl_d3dflip 1, it will reduce the lag or fix it.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"gl_dither\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_dither<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">16 bit OpenGL rendering can use a form of dithering where the lack of colour depth is hidden by rounding different ways depending on the pixel being drawn. Setting to 0 can theoretically be faster or less hideous. Then again, it could look more bland. It depends on personal preference. It seems that at 32 bit it don&#8217;t have effect on walls but only on sky.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_flipmatrix\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_flipmatrix<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It&#8217;s a fix for your crosshair if you are using 3dfx drivers (Old video cards, example: Voodoo, Voodoo2, Rush or Banshee.) Maybe in CS 1.6 you can&#8217;t even use 3dfx servers since there is no option like in 1.5 to enable it. If you use that with others drivers you&#8217;ll get your AWP\/Scout crosshair buggued.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"gl_fog\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_fog<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Turn On\/Off the fog effect. This was made for CZ and not for 1.6 but it can work in 1.6. It only works in de_inferno_cz. But with this you can get a colored map (or make it work in all maps) : You must have -dev in the launch parameters and set cl_fog_density to 1 + cl_fog_r\/cl_fog_r\/cl_fog_g (those control the color).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_keeptjunctions\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_keeptjunctions<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Keep collinear points added by QCSG\/QBSP to fix T-junctions. If you set it to 0 you will see cracks between some textures.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"gl_lightholes\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_lightholes<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls whether to apply lighting to surfaces with \u0093holes\u0094 (not sure if this still actually works).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_max_size\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_max_size<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">512<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">256<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">512<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">The maximum pixel size which textures are loaded in. The value must be a multiple of 16 to prevent white textures, when a texture is larger than gl_max_size it will be cropped into that size, if that size isn&#8217;t a multiple of 16 it will become a white texture. Although gl_max_size has no maximum value, a value of 512 is the most realistic maximum value of gl_max_size.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"gl_monolights\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_monolights<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Create uniform light source, no shadows. (Can also be called FullBright). When a grenade explode in a area or you turn on your flashlight, the gamma of this area will go back to normal.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_nobind\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_nobind<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles the replacement of textures with alphanumeric characters. Obsolete, not working in 1.6.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_nocolors\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_nocolors<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Don&#8217;t bind separately colored textures for players. Obsolete and not supported.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_overbright\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_overbright<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Saturated lighting. Makes lighting more natural and realistic.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"gl_palette_tex\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_palette_tex<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enable\/disable support for paletted textures. If the GL driver you&#8217;re using doesn&#8217;t support the extension, this won&#8217;t make any difference. But some cards support the extension poorly and support must be disabled using this variable.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_picmip\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_picmip<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the rendering quality &#8211; * higher the number is faster but lower quality<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">Don&#8217;t set it over 3 or cs will crash.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_playermip\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_playermip<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the rendering quality to the models. Not supported.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_polyoffset\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_polyoffset<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.1\/4<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">-0.001<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">25<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Amount of offset to apply to decals on polygons.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_reporttjunctions\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_reporttjunctions<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This cvar doesn&#8217;t have any effect.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_round_down\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_round_down<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is the textures accuracy or the textures rounding. When textures need to be resized they are rounded up or down depending of this. Setting it to a low value SHOULD make the textures rendered more accurately and setting it to a high value SHOULD make the textures accuracy worse. I say &#8220;SHOULD&#8221; because it can depend of video card. The max value SHOULD be 5 but again it can depend of video card.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"gl_spriteblend\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_spriteblend<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It enabled alpha-blending on sprites. It&#8217;s like the rendering quality to the sprites (gl_spriteblend 0 = bad quality), blood n stuffs.(0=more blood)<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"gl_wateramp\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_wateramp<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.3<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It amplifies the water&#8217;s waves (in maps with water of course). This cvar can only be changed by sv_wateramp(Server Side).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"gl_wireframe\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_wireframe<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_wireframe 1 does the former, placing glowing lines on each face that the engine is drawing which show how it is being split up. gl_wireframe 2 does the same thing, but the lines it creates can be seen through walls, thus allowing you to tell how much of the map is being drawn (including other areas that maybe should not be drawn!).<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_wireframe 1, then, is good for seeing how faces are being split etc. gl_wireframe 2 is best for seeing if your VIS blockers are actually working and stopping other areas from being drawn.<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is used by mappers to see what is calculated to improve the performances of their maps.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"gl_zmax\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_zmax<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">4096<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets max zbuffer size. This the max viewable distance. Setting it to 0 in D3D renderer makes you see through walls. Since people was cheating with it, VALVe added a protection and this cvar can now only be changed with sv_zmax ( Server Side ).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"gl_ztrick\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">gl_ztrick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Z-buffer half range, but no clears (saves fill rate). Enabling this might cause distant objects to flicker. If you want more fps, enable this.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"graphheight\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">graphheight<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">64<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the height of net_graph.<\/span><\/td>\n<\/tr>\n<tr id=\"h\">\n<td><\/td>\n<td><\/td>\n<td id=\"hisound\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hisound<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">audio<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles high quality sound.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"HostMap\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">HostMap<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">When a map is changed with the &#8220;map&#8221; command, this cvar is set automatically to the map name. For multi player, this is only set when you launch the server because the first map is launched using the command &#8220;map&#8221;, but when changing map, &#8220;changelevel&#8221; is used.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"hostname\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hostname<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the name of the server.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"hostport\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hostport<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the port to use for your server. This CVar has the same effect as the CVar &#8220;port&#8221; except that if &#8220;hostport&#8221; is not 0, it is used instead of &#8220;port&#8221;.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"host_framerate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">host_framerate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This scales the clock, but only in single player or during demo playback (can be used for fast forward).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"host_killtime\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">host_killtime<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets a time delay before killing the server.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"host_profile\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">host_profile<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Displays the number of clients connected and their network latency.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"host_speeds\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">host_speeds<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Displays Host FPS, network latency, transfer rates, rendering rates and number of entities for the map.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"hpk_maxsize\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hpk_maxsize<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.5<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Defines the maximum size of custom.hpk in your cstrike folder, custom.hpk is used to store other players logos in. It&#8217;s value is in MB, a value of 0 means no maximum size.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"hud_capturemouse\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hud_capturemouse<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If disabled, there is no mouse cursor in the command menu. This doesn&#8217;t work in CS 1.6 and DoD 1.3 because the command menu no longer accept number binds. But this still work in HL, TFC and some others mods.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"hud_centerid\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hud_centerid<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles whether the player names are shown in the lower left corner or in the middle of the screen. Player name is shown when your aiming at another player.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"hud_classautokill\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hud_classautokill<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If enabled, automatically kill yourself after choosing a new player class in TFC.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"hud_deathnotice_time\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hud_deathnotice_time<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">6<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the amount of seconds death notices are shown.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"hud_draw\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hud_draw<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables drawing of the HUD.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"hud_drawhistory_time\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hud_drawhistory_time<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the ammount of seconds HUD icons are shown. For example buy icons.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"hud_fastswitch\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hud_fastswitch<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles fast weapon switch. If on, then weapons switch immediately, when you press a number key(They must be bound to slotX commands). This has no effect when you&#8217;re scrolling through your weapons(using invprev and invnext).<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"hud_saytext\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hud_saytext<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It enables the in-game chat (Same as hud_saytext_internal for CS, CZ &amp; DoD).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"hud_saytext_internal\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hud_saytext_internal<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It enables the in-game chat. hud_saytext (cmd) toggles this CVar. This is only in CS, CZ &amp; DoD.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"hud_saytext_time\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hud_saytext_time<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the amount of seconds chat messages are shown.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"hud_takesshots\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">hud_takesshots<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables taking snapshots at the end of maps.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"humans_join_team\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">humans_join_team<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">any<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is used for team restrictions. Set it to &#8220;any&#8221; to allow all teams (default), to &#8220;ct&#8221; to only allow Counter-Terrorists, and to &#8220;t&#8221; to only allow Terrorists.<\/span><\/td>\n<\/tr>\n<tr id=\"i\" class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"ip\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">ip<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">localhost<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If the connection with steam server can&#8217;t be make, you&#8217;ll need to use this variable in the server command line specifying the server&#8217;s ip.<\/span><\/td>\n<\/tr>\n<tr id=\"j\">\n<td><\/td>\n<td><\/td>\n<td id=\"joyadvanced\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joyadvanced<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This enables the use of the advanced axes variables starting by joyadvaxisX where X is the axis letter.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"joyadvaxisr\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joyadvaxisr<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls mapping of DirectInput axis R (typically joystick rudder).<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">It can be set to the following controls:0 = Axis not used<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 = Axis is for forward and backward movement<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 = Axis is for looking up and down (pitch)<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 = Axis is for side to side movement<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">4 = Axis is for turning left and right (yaw)Additionally, it can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don&#8217;t have a stopping position and just go around and around. To designate this axis as a relative axis, add 16 to the above control number.<\/span><span style=\"color: #000000; font-family: Times New Roman, Times;\">This will not have any effect until joyadvanced is set to 1.0.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"joyadvaxisu\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joyadvaxisu<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls mapping of DirectInput axis U (custom axis).<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">It can be set to the following controls:0 = Axis not used<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 = Axis is for forward and backward movement<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 = Axis is for looking up and down (pitch)<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 = Axis is for side to side movement<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">4 = Axis is for turning left and right (yaw)Additionally, it can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don&#8217;t have a stopping position and just go around and around. To designate this axis as a relative axis, add 16 to the above control number.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"joyadvaxisv\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joyadvaxisv<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls mapping of DirectInput axis V (custom axis).<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">It can be set to the following controls:0 = Axis not used<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 = Axis is for forward and backward movement<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 = Axis is for looking up and down (pitch)<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 = Axis is for side to side movement<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">4 = Axis is for turning left and right (yaw)Additionally, it can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don&#8217;t have a stopping position and just go around and around. To designate this axis as a relative axis, add 16 to the above control number.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"joyadvaxisx\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joyadvaxisx<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls mapping of DirectInput axis X (typically joystick left and right).<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">It can be set to the following controls:0 = Axis not used<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 = Axis is for forward and backward movement<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 = Axis is for looking up and down (pitch)<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 = Axis is for side to side movement<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">4 = Axis is for turning left and right (yaw)Additionally, it can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don&#8217;t have a stopping position and just go around and around. To designate this axis as a relative axis, add 16 to the above control number.<\/span><span style=\"color: #000000; font-family: Times New Roman, Times;\">This will not have any effect until joyadvanced is set to 1.0.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"joyadvaxisy\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joyadvaxisy<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls mapping of DirectInput axis Y (typically joystick forward and backward).<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">It can be set to the following controls:0 = Axis not used<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 = Axis is for forward and backward movement<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 = Axis is for looking up and down (pitch)<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 = Axis is for side to side movement<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">4 = Axis is for turning left and right (yaw)Additionally, it can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don&#8217;t have a stopping position and just go around and around. To designate this axis as a relative axis, add 16 to the above control number.<\/span><span style=\"color: #000000; font-family: Times New Roman, Times;\">This will not have any effect until joyadvanced is set to 1.0.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"joyadvaxisz\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joyadvaxisz<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls mapping of DirectInput axis Z (typically joystick throttle).<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">It can be set to the following controls:0 = Axis not used<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 = Axis is for forward and backward movement<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 = Axis is for looking up and down (pitch)<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 = Axis is for side to side movement<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">4 = Axis is for turning left and right (yaw)Additionally, it can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don&#8217;t have a stopping position and just go around and around. To designate this axis as a relative axis, add 16 to the above control number.<\/span><span style=\"color: #000000; font-family: Times New Roman, Times;\">This will not have any effect until joyadvanced is set to 1.0.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"joyforwardsensitivity\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joyforwardsensitivity<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">-1.0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls the ramp-up speed or how much joystick movement is required for moving &#8220;full speed&#8221; forward and backward.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"joyforwardthreshold\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joyforwardthreshold<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.15<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls the dead-zone for moving forward and backward.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"joypitchsensitivity\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joypitchsensitivity<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls the speed or ratio used when you look up and down.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"joypitchthreshold\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joypitchthreshold<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.15<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls the dead-zone for looking up and down.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"joysidesensitivity\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joysidesensitivity<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">-1.0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls the ramp-up speed or how much joystick movement is required for moving &#8220;full speed&#8221; side to side.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"joysidethreshold\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joysidethreshold<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.15<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls the dead-zone for moving side to side.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"joystick\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables the use of a joystick.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"joywwhack1\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joywwhack1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is one of the two variables which enable special response curves tuned for the Logitech Wingman Warrior joystick.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">When enabled, this fixes a centering problem.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"joywwhack2\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joywwhack2<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is one of the two variables which enable special response curves tuned for the Logitech Wingman Warrior joystick.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">When enabled, this fixes an &#8220;out of control&#8221; spin problem when using the joystick to turn or look left\/right.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"joyyawsensitivity\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joyyawsensitivity<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">-1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls the speed that or ratio used when you look left to right.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"joyyawthreshold\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">joyyawthreshold<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.15<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">joystick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls the dead-zone for looking left and right.<\/span><\/td>\n<\/tr>\n<tr id=\"l\" class=\"broken\">\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"lambert\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">lambert<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.5<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the lambert level. Lambert is the player models lighting.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"lightgamma\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">lightgamma<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2.5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.9<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2.5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the in game lightgamma. It has a protection to be forced to 2.5 when connecting to a server, but it&#8217;s like a &#8220;broken&#8221; protection because the gamma is set before the protection is set, so you can still change this before connecting to a server. When a grenade explode in a area or you turn on your flashlight, the gamma of this area will go back to normal. If changed, it might crash the game. **Paft edit: Actually, yes, 0 used to be lowest and now crashes the game, but 1.9 is the new low.**<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"loadas8bit\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">loadas8bit<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">audio<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles the use of 8 bit sound, which is lowest quality. On = 8 Bit. Off = 16 Bit.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"logsdir\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">logsdir<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">logs<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Defines the directory where the server logs will be created with the &#8220;log&#8221; command.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"lookspring\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">lookspring<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mouse<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables automatic view centering when Mouse Look is disabled (-mlook). It should be set during mouse look is enabled(+mlook). It also disable the up and down mouse movements.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"lookstrafe\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">lookstrafe<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mouse<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">When enabled, the left\/right mouse movements make you strafe instead of turn.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"lservercfgfile\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">lservercfgfile<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">listenserver.cfg<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the config file which is loaded when the listen server start.<\/span><\/td>\n<\/tr>\n<tr id=\"m\" class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"mapchangecfgfile\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mapchangecfgfile<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This sets the config file which is loaded at each map change.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"mapcyclefile\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mapcyclefile<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mapcycle.txt<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This sets the file which will be used for the map cycle.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"max_queries_sec\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">max_queries_sec<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.5<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It&#8217;s part of the rate limiting code to Out-Of-Band queries (i.e. players, info). It defines max queries per second per user (averaged over max_queries_window).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"max_queries_sec_global\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">max_queries_sec_global<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">10<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It&#8217;s part of the rate limiting code to Out-Of-Band queries (i.e. players, info). It defines max queries per second for all queries.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"max_queries_window\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">max_queries_window<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">30<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It&#8217;s part of the rate limiting code to Out-Of-Band queries (i.e. players, info). It defines time window to average query rates over.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"max_shells\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">max_shells<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">120<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Maximum number of shells which can go out of all other player&#8217;s weapon&#8217;s at one time.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"max_smokepuffs\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">max_smokepuffs<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">120<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Maximum number of smoke puffs that go out the smoke grenades and your bullets (on the wall) at one time.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"model\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">model<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">barney<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets your model in Half-Life. Valid models names: barney, gina, gman, gordon, helmet, hgrunt, recon, robo, scientist, zombie.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"motdfile\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">motdfile<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">motd.html<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the file to use as message of the day (welcome screen).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"MP3FadeTime\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">MP3FadeTime<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">audio<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is how much seconds a mp3 will take to fade completely out using the &#8220;cd fadeout&#8221; command.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"MP3Volume\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">MP3Volume<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.8<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">audio<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the Mp3&#8217;s volume level.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"mp_allowmonsters\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_allowmonsters<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Allow or not the spawning of monsters in multiplayer. (Half-Life only)<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"mp_autocrosshair\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_autocrosshair<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If sv_aim is 1, this enables the red crosshair in multiplayer.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_autokick\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_autokick<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enable automatic team-killer banning and idle client kicking.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_autoteambalance\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_autoteambalance<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles auto balancing of teams.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_buytime\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_buytime<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.25<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Designate the desired amount of buy time for each round.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_c4timer\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_c4timer<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">45<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">15<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">90<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">C4 timer duration. Minimum of 15, maximum of 90. Value should be 35 sec in matches.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"mp_chattime\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_chattime<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">10<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Amount of time in seconds players can chat after the game is over.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"mp_consistency\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_consistency<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This checks to see that the client connecting has not modified his models or sounds in order to give him an unfair advantage. For some models, it check only the size, to see if it don&#8217;t exceed the hitboxes. But this doesn&#8217;t check all models\/sounds\/&#8230; Some exploitable one are still here like the smoke sprite. (to gain no smoke)<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"mp_decals\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_decals<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">300<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the maximum decals (Spray logo, bullet holes, grenade scorch, blood on ground) VISIBLE on the screen. It has to be set before connection to server. It&#8217;s not the same as r_decals.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"mp_defaultteam\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_defaultteam<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If this is set to 1, then players are forced on to the first team (team index 0) when they join. Otherwise, they are forced to join the team with fewest players. If they are forced to join the first team by the map (mp_defaultteam 1), then players are not allowed to change teams during that map (unless the map changes their team for them). This is one of the map properties, so the map will automatically set the cvar value depending of what the mapper chose.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_fadetoblack\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_fadetoblack<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">When set to 1, player&#8217;s screen fades to black for the remainder of the round when he dies (hud still works normally so player can chat and see the scores, etc.) Overrides mp_forcechasecam<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"mp_falldamage\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_falldamage<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables realistic fall damage in Half-Life.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"mp_flashlight\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_flashlight<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Set to 1 to enable the use of flashlights, 0 to disable.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"mp_footsteps\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_footsteps<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Set to 1 to enable footsteps, 0 to disable.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_forcecamera\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_forcecamera<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This cvar was added in CS 1.4, and seems to be exactly the same as mp_forcechasecam. If mp_forcecamera and mp_forcechasecam are both set to an other value than 0, mp_forcecamera will be ignored and mp_forcechasecam value will be used instead.<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Times New Roman, Times;\">0 You can spectate anyone<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 You can spectate teammates only + No Free Look<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 Only first person mode is allowed<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 You can spectate teammates only (Free Look works)<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_forcechasecam\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_forcechasecam<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This cvar seems to be exactly the same as mp_forcechasecam. If mp_forcecamera and mp_forcechasecam are both set to an other value than 0, mp_forcecamera will be ignored and mp_forcechasecam value will be used instead.<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Times New Roman, Times;\">0 You can spectate anyone<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 You can spectate teammates only + No Free Look<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 Only first person mode is allowed<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 You can spectate teammates only (Free Look works)<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"mp_forcerespawn\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_forcerespawn<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If enabled, players will automatically respawn when killed.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"mp_fraglimit\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_fraglimit<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If set to something other than 0, when anybody\u0092s scored reaches mp_fraglimit the server changes map.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"mp_fragsleft\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_fragsleft<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_fragsleft is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">NOTE: mp_fraglimit doesn&#8217;t exist in CS, and seems to only work in Half-Life.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_freezetime\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_freezetime<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">6<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">The length in seconds of the Freeze period at the beginning of rounds. Set to 0 to disable.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"mp_friendlyfire\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_friendlyfire<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Set to 1 to enable friendly fire, 0 to disable.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_ghostfrequency\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_ghostfrequency<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Ghost update period. How long in seconds until the next update. In cs beta 5.0, you could see the free-look spectators moving when you were dead (they were called ghosts). But the ghosts were removed after. This cvar doesn&#8217;t have any effect now.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_hostagepenalty\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_hostagepenalty<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">13<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Max. number of hostages you can kill before the server boots you out&#8230; setting this to 0 will shut off this command.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"mp_infinite_ammo\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_infinite_ammo<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">set to 0 to disable, 1 for infinite ammo in guns, 2 for infinite reload ammo <strong>*NEW*<\/strong><\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"mp_scoreboard_showhealth\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_scoreboard_showhealth<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">set 0 Disable showing health altogether\/ 1 Show Terrorist health to all teams \/ 2 Show CT health to all teams \/ 3 Show CT health to teammates only and Terrorist health to teammates only \/ 4 Show health for all players to all other players \/ 5 Show CT and T health to teammates and to spectators <strong>*NEW*<\/strong><\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"mp_scoreboard_showmoney\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_scoreboard_showmoney<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">set 0 Disable showing money altogether\/ 1 Show Terrorist money to all teams \/ 2 Show CT money to all teams \/ 3 Show CT money to teammates only and Terrorist money to teammates only \/ 4 Show money for all players to all other players \/ 5 Show CT and T money to teammates and to spectators <strong>*NEW*<\/strong><\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_kickpercent\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_kickpercent<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.66<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the percentage of teammates it takes to vote off a player.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_limitteams\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_limitteams<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Maximum number of players that one team can have over the other. To entirely disable team limiting, set to 0.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_logdetail\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_logdetail<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Bitwise cvar to set the level of detail for logging attacks<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Times New Roman, Times;\">&#8220;mp_logdetail 0&#8221; \u00bb Log no attacks<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">&#8220;mp_logdetail 1&#8221; \u00bb Log enemy attacks<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">&#8220;mp_logdetail 2&#8221; \u00bb Log teammate attacks<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">&#8220;mp_logdetail 3&#8221; \u00bb Log enemy AND teammate attacks<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"mp_logecho\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_logecho<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If enables, server log messages are being displayed into server console.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"mp_logfile\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_logfile<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables the logging of server console into a file in logs\/ folder.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_logmessages\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_logmessages<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Used for server admins to spit out chat messages in their log files.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_mapvoteratio\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_mapvoteratio<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.66<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Set the ratio of players required to vote on the same map before a map will change. The default is 0.66 , which means that 66% of the players on a server must vote on the same map in order for the server to change to that map.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_maxrounds\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_maxrounds<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_mirrordamage\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_mirrordamage<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This CVar doesn&#8217;t have any effect. It&#8217;s in CS since the first betas versions. It&#8217;s not even in the CS Manual part with CS Specific cvars. This was probably going to be a function for when you attack teammates, it mirrors the damages on you and they take no damage. The original creators of CS, probably didn&#8217;t finish the code of it or forget about it.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_playerid\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_playerid<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles what information players see in the status bar<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">0 everyone: players see all names listed in the status bar (with appropriate<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">team colors)<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 team only: players only see names for their teammates and hostages in the<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">status bar<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 off: players do not see any names in the status bar (hostages included)<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_roundtime\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_roundtime<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">9<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Min round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is 90 seconds).<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_startmoney\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_startmoney<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">16000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">16000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the amount of money players start with.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"mp_teamlist\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_teamlist<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">robo;hgrunt<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This defines the team names in HLDM depending of the models. Put nothing to allow all teams. List of valid team names: barney, gina, gman, gordon, helmet, hgrunt, recon, robo, scientist, zombie<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"mp_teamoverride\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_teamoverride<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Allows maps to override the server&#8217;s mp_teamlist.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"mp_timeleft\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_timeleft<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_timeleft is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">NOTE: mp_timeleft only work in Half-Life. It&#8217;s useless in CS because of the client console command &#8220;timeleft&#8221; which do exactly the same.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"mp_timelimit\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_timelimit<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Period between map rotations.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_tkpunish\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_tkpunish<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If set to 1, TK&#8217;ers will be auto-killed next round.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"mp_weaponstay\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_weaponstay<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This forces weapons to immediately respawn after one player has picked them up, allowing the next player to be able to immediately grab weapons.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_windifference\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_windifference<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It is used by CS for determining delta between T and CT wins for applying victory logic.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"mp_winlimit\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">mp_winlimit<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Will cycle the map after one team reaches this many wins.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"m_filter\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">m_filter<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mouse<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles mouse filter. Mouse filter smooths out mouse movements.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"m_forward\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">m_forward<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mouse<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It defines how fast you move forward\/backward while moving your mouse. It Needs Mouse Look disabled to move forward\/backward with your mouse.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"m_pitch\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">m_pitch<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.022<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.022<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.022<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mouse<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the sensitivity ratio of up and down mouse movements. Negative numbers causes inverted mouse movements. This can&#8217;t be changed except from the options menu with &#8220;Reverted Mouse&#8221; who sets m_pitch to -0.022<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"m_side\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">m_side<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.8<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mouse<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It defines how fast you strafe while moving your mouse. It Needs lookstrafe 1 and Mouse Look Enabled(+mlook) to strafe with your mouse.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"m_yaw\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">m_yaw<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.022<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mouse<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the sensitivity ratio of left and right mouse movements. Negative numbers causes inverted mouse movements.<\/span><\/td>\n<\/tr>\n<tr id=\"n\">\n<td><\/td>\n<td><\/td>\n<td id=\"name\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">name<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Player<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets your name.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"net_graph\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">net_graph<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables the use of a net_graph. It displays information about your settings, ping, fps, etc. dependent on the type of net graph. For more information read <a style=\"color: #000000;\" href=\"http:\/\/home.covad.net\/~k25125\/SteamyThings\/NetGraph_Steam.htm\">this<\/a><\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"net_graphpos\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">net_graphpos<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the position of net_graph. 0 = right, 1 = center, 2 = left<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"net_graphwidth\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">net_graphwidth<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">192<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the width of net_graph. Higher number is wider net_graph.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"net_scale\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">net_scale<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the amount of bytes shown per pixel in net_graph.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"net_showdrop\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">net_showdrop<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Shows a message in console when a packet is dropped. This is for both client and server.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"net_showpackets\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">net_showpackets<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Shows incoming\/outgoing packets. This is for both client and server.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"nosound\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">nosound<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sound<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Should disable all sound, except for certain sounds like the footstep sound when a bullet ricochets.<\/span><\/td>\n<\/tr>\n<tr id=\"p\">\n<td><\/td>\n<td><\/td>\n<td id=\"password\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">password<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the password of the server you want to connect to. This cvar is changed automatically when you enter a passworded server by the server browser.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"pausable\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">pausable<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Allow or not the players to pause the game using the pause command.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"port\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">port<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">27015<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the port to use for your server.<\/span><\/td>\n<\/tr>\n<tr id=\"r\" class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"rate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">rate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">netcode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is how many bytes per seconds the server send to the client. For internet games only (sv_lan 0), except if sv_lan_rate &lt; 1001 on a LAN game (sv_lan 1).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"rcon_address\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">rcon_address<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is to allow clients to remotely connect to a server\/HLTV and use the rcon commands without even being in-game. Set it to the server&#8217;s IP without the port-number (1.2.3.4).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"rcon_password\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">rcon_password<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the rcon password on the server for the administrators to be able to use admins commands\/cvars. The administrators have also to set rcon_password in their client console to be able to use admins commands\/cvars with the rcon command.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"rcon_port\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">rcon_port<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">connection<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">The port that a client can connect remote to a server through. See rcon_address.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"room_type\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">room_type<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">28<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">sound<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Mappers use this to make echos in their map, this is changed automatically when the player enters in a zone with the env_sound entity.<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Times New Roman, Times;\">Different values:<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Times New Roman, Times;\">0 = Normal (off)<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 = Generic<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 = Metal Small<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 = Metal Medium<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">4 = Metal Large<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">5 = Tunnel Small<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">6 = Tunnel Medium<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">7 = Tunnel Large<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">8 = Chamber Small<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">9 = Chamber Medium 10 = Chamber Large<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">11 = Bright Small<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">12 = Bright Medium<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">13 = Bright Large<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">14 = Water 1<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">15 = Water 2<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">16 = Water 3<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">17 = Concrete Small<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">18 = Concrete Medium<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">19 = Concrete Large 20 = Big 1<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">21 = Big 2<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">22 = Big 3<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">23 = Cavern Small<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">24 = Cavern Medium<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">25 = Cavern Large<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">26 = Weirdo 1<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">27 = Weirdo 2<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">28 = Weirdo 3<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_aliastransadj\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_aliastransadj<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">100<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_aliastransbase\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_aliastransbase<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">200<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"r_ambient_b\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_ambient_b<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">255<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Artificially shifts the lighting of the current world by the value to blue.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"r_ambient_g\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_ambient_g<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">255<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Artificially shifts the lighting of the current world by the value to green.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"r_ambient_r\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_ambient_r<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">255<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Artificially shifts the lighting of the current world by the value to red.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_bmodelhighfrac\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_bmodelhighfrac<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5.0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"r_bmodelinterp\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_bmodelinterp<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls whether moving brush models interpolate their positions (smooths presentation).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_cachestudio\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_cachestudio<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Determines whether to cache studio model \u0093hulls\u0094 for quicker tests \u0096 the cache has a limited size\/lifespan. This is a perf optimization.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"r_cullsequencebox\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_cullsequencebox<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">In multiplayer, if set then instead of just testing of bbox is on back side of viewer, we check the entire frustum for the current animations extents (sequence box).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_decals\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_decals<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">4096<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the decals (Spray logo, bullet holes, grenade scorch, blood on ground) limit. If higher than mp_decals, it will be set to mp_decals value (It&#8217;s reset to mp_decals value when connecting to server). It&#8217;s not the same as mp_decals.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"r_detailtextures\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_detailtextures<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Turn on\/off Detailed Textures. In cs 1.6 by default there are detailed textures only for Cobble.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"r_drawentities\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_drawentities<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls drawing of entities\/models.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">0 = no entities<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 = Default and draws entities normally<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 = entities drawn as skeletons<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 = entities drawn each bone having a bounding box<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">4 = entities drawn with box<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">5 = individual box for player and weapon NOTE: works only in SOFTWARE-modeD3D\/OpenGL : Single Player Only<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">SoftWare : Multi Player<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"r_drawflat\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_drawflat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">With &#8220;r_drawflat 1&#8221;, we see how the engine has to break up the surfaces to draw them. I think it&#8217;s used by mappers.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"r_draworder\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_draworder<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">WallHack that show what is calculated through walls, used by mappers to improve map performances.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"r_drawviewmodel\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_drawviewmodel<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggle the view of the weapon model.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_dspeeds\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_dspeeds<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0 = Do not display renderer speed statistics.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 = Display renderer speed statistics.(Need developer 1)<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"r_dynamic\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_dynamic<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Dynamic lighting is when lighted objects create projections on the walls or objects around them(example: rockets in half-life). You will gain performance by disabling this. But since a HL update it&#8217;s locked to 1 in multi-player.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"r_fullbright\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_fullbright<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">4<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Setting this to &#8220;1&#8221; means no lightmaps and would render all textures without any dynamic shadings\/lighting (so what you get are brightly lit textures, so much so that even the flashlight&#8217;s beam is invisible).<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">Setting to &#8220;2&#8221; would mean only lightmaps (all models are gouraud-shaded minus textures).<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">NOTE : THE PARTICULAR VALUES ARE NOT FOR OPENGL, ONLY FOR SOFTWARE MODE.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">Okay, this might be useful for mappers.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">Setting to &#8220;3&#8221; means only lightmaps but with offset grid.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">Setting to &#8220;4&#8221; is like &#8220;3&#8221; but would also show the mip level of each surface relative to the player.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"r_glowshellfreq\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_glowshellfreq<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2.2<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the glowing frequency of player models. Player models are glowed by server plugins. For example the respawn protection in deathmatch.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_graphheight\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_graphheight<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">10<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Adjusts height of graph. See r_timegraph<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"r_lightmap\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_lightmap<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0\/-1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">I only get a effect with this cvar in D3D and Software:<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">D3D: r_lightmap -1 or 1 = White Walls.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">Software:r_lightmap 1 = Remove all the lights of the map, what you just see is the sky.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_lightstyle\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_lightstyle<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">-1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_lightstyle 1 remove all the lights of the maps, but you can still see ennemies and sky.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"r_luminance\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_luminance<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_luminance 1 makes all the map look blue\/green.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_maxedges\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_maxedges<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">7200<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">7200<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This variable sets the maximum number of plane surface edges to be rendered.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"r_maxsurfs\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_maxsurfs<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2000<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This variable sets the maximum number of plane surfaces to be rendered.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_mirroralpha\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_mirroralpha<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Mirror reflection effect. Obsolete and not supported.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"r_mmx\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_mmx<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This turns on the MMX optimizations. MMX is autodetected (1 = on, 0 = off), but you can force it on or off with this.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_norefresh\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_norefresh<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Disables the refreshing of the world and HUD.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"r_novis\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_novis<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">First you have to know what is VIS:<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">VIS is short for Visible Information Set. This generates what can and can&#8217;t be seen from certain locations in the map. Half-Life will then use this information when running the game to help speed up rendering, by only drawing what the player can see.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">If r_novis is 1 (enabled), it would disable the VIS and would calculate everything in the map like the player can see everything. You can try with gl_wireframe 2 to see the effect.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_numedges\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_numedges<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Shows number of edges displayed at a time.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"r_numsurfs\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_numsurfs<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Shows number of brush planes displayed at a time.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"r_polymodelstats\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_polymodelstats<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Displays number of polygon models shown<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"r_reportedgeout\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_reportedgeout<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It toggles the display of how many edges where not displayed. Only works with developer 1.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_reportsurfout\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_reportsurfout<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It toggles the display of how many surfaces where not displayed. Only works with developer 1.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"r_speeds\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_speeds<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Used by mappers to see the epoly and wpoly value for map performances.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_timegraph\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_timegraph<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles display of graph showing time to draw screen. It&#8217;s like net_graph but for FPS only.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"r_traceglow\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_traceglow<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Turns on the occlusion calculations. If enabled, light halos (made by env_glow entity) and some explosions sprites won&#8217;t be seen through AI Players (hostages in CS, scientists and monsters in HL) when behind them.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_wadtextures\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_wadtextures<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_wadtextures is used for enabling wether or not to allow included wad textures.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_wateralpha\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_wateralpha<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_wateralpha 1 enables water alpha-blending(the default). To disable it (0), r_novis must be on. Disabling would allow you to see, from above water, everything beneath the surface of water (which in effect renders the water surface absolutely transparent.) This doesn&#8217;t work with Half-Life 1 Engine. To get transparent water, mappers have to use the func_water entity.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"r_waterwarp\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">r_waterwarp<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td class=\"checked\" title=\"Software\"><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If 0 then there is no wave effect while being under water.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">Use 0 for more visibility in water.<\/span><\/td>\n<\/tr>\n<tr id=\"s\" class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"scoreboard_shortheaders\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">scoreboard_shortheaders<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables\/disables short headers on the scoreboard <strong>*NEW*<\/strong><\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"scoreboard_showavatars\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">scoreboard_showavatars<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables\/disables showing avatars on the scoreboard <strong>*NEW*<\/strong><\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"scoreboard_showhealth\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">scoreboard_showhealth<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables\/disables showing health on the scoreboard <strong>*NEW*<\/strong><\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"scoreboard_showmoney\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">scoreboard_showmoney<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables\/disables showing money on the scoreboard <strong>*NEW*<\/strong><\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"scr_centertime\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">scr_centertime<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">The amount of time in seconds that center-screen messages stay up. (Example: &#8220;Terrorists Win!&#8221; message). Note that this only works if set before a message is printed, but not while it is on the screen.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"scr_connectmsg\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">scr_connectmsg<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is the first line of a small message in white text that is drawn on a black box at the bottom center of your screen. It is usually only visible while connecting to servers since everything is drawn over-top of it. Also visible with r_norefresh 1 or when clipping outside of the map. Depending on your hand model when disconnecting from a server, it may only be partially visible when connecting to another.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"scr_connectmsg1\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">scr_connectmsg1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">The second line of the Connnect-Message box. See scr_connectmsg.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"scr_connectmsg2\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">scr_connectmsg2<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">The third line of the Connnect-Message box. See scr_connectmsg.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"scr_conspeed\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">scr_conspeed<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">600<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the speed at which the console drops into view when the player presses the console key. This no longer works in 1.6 because the console no longer drops into view.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"scr_ofsx\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">scr_ofsx<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This sets your view origin offset on the X axis.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"scr_ofsy\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">scr_ofsy<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This sets your view origin offset on the Y axis.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"scr_ofsz\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">scr_ofsz<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This sets your view origin offset on the Z axis.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sensitivity\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sensitivity<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mouse<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the sensitivity of the mouse.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"servercfgfile\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">servercfgfile<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server.cfg<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the config file which is loaded when the server start. Only for dedicated servers.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"skill\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">skill<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the difficulty setting in Half-Life single player mode (this is automatically set when you choose the difficulty on the new game menu).<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 : Easy<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 : Medium<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 : Hard<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"sk_*\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sk_*<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">All cvars starting by sk_ control the HL monsters health and weapons damages for each of the three skill levels (See the &#8220;skill&#8221; cvar). Example : sk_12mm_bullet3 is how much damage the 12mm does with the skill level 3.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"snd_noextraupdate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">snd_noextraupdate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">audio<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If enabled, disallows &#8220;extra&#8221; sound updates which can occur during rendering or other potentially slow framerate situations.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"spec_autodirector\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">spec_autodirector<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">spectator<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It enables Auto Director spectator mode.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">Auto Director automatically moves the camera depending of where the player is looking at.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">This is working for Free Chase Cam, Locked Chase Cam &amp; Chase Map Overview. (Same as spec_autodirector_internal for CS, CZ &amp; DoD).<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"spec_autodirector_internal\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">spec_autodirector_internal<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">spectator<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It enables Auto Director spectator mode.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">Auto Director automatically moves the camera depending of where the player is looking at.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">This is working for Free Chase Cam, Locked Chase Cam &amp; Chase Map Overview. spec_autodirector (cmd) toggles this CVar. This is only in CS, CZ &amp; DoD.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"spec_drawcone\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">spec_drawcone<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">spectator<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles 90-degree orange view cone on overview mode that show where you are looking in spec mode (Same as spec_drawcone_internal for CS, CZ &amp; DoD).<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"spec_drawcone_internal\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">spec_drawcone_internal<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">spectator<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles 90-degree orange view cone on overview mode that show where you are looking in spec mode. spec_drawcone (cmd) toggles this CVar. This is only in CS, CZ &amp; DoD.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"spec_drawnames\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">spec_drawnames<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">spectator<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles drawing names on overview mode (Same as spec_drawnames_internal for CS, CZ &amp; DoD).<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"spec_drawnames_internal\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">spec_drawnames_internal<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">spectator<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles drawing names on overview mode. spec_drawnames (cmd) toggles this CVar. This is only in CS, CZ &amp; DoD.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"spec_drawstatus\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">spec_drawstatus<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">spectator<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles the game informations (Current map, game time, &#8230;) which show at the top right of your screen in spectator mode (Same as spec_drawstatus_internal for CS, CZ &amp; DoD).<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"spec_drawstatus_internal\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">spec_drawstatus_internal<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">spectator<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles the game informations (Current map, game time, &#8230;) which show at the top right of your screen in spectator mode. This is only CS, CZ &amp; DoD and it no longer works in those games since Steam.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"spec_mode_internal\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">spec_mode_internal<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">6<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">spectator<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Changing this during you play doesn&#8217;t have any effect. You have to change it before you enter a server. It sets the first spectator mode you have when you enter in spectator mode (when you are dead or you are spectator). This is automatically changed when you change your spectator mode with the JUMP key, the spec menu or the spec_mode command.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">Values:1 : Locked Chase Cam<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 : Free Chase Cam<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 : Free Look<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">4 : First Person<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">5 : Free Map Overview<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">6 : Chase Map OverviewThis is only in CS &amp; CZ.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"spec_pip\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">spec_pip<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">spectator<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the picture-in-picture spectator mode.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">0 : Disabled<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1 : Player Chase Cam<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">2 : First Person<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3 : Chase Map Overview (Zoomed out)<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">4 : Chase Map Overview (Zoomed in)<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">5 : Buggy mode (You see view cone sprites + player view sprites like on the map overview, but it works in third person etc&#8230;)<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"spec_scoreboard\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">spec_scoreboard<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles the scoreboard on\/off. &#8220;togglescores&#8221; (command) toggles this CVar. This is a spec CVar but you don&#8217;t need to be spectator to use it. This is only in CS, CZ &amp; DoD.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"suitvolume\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">suitvolume<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.25<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">sound<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the volume of the HEV suit sounds in Half-Life.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_accelerate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_accelerate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the acceleration speed. Is locked(in CS only), so it automaticly switches back to default (5). But in HL you can change it and the default value is 10.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_aim\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_aim<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables auto-aim (When your crosshair is near a enemy). Only works in Half-Life.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_airaccelerate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_airaccelerate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">10<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets how fast you accelerate in air. Use 100 for surf_ maps.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_airmove\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_airmove<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_allowdownload\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_allowdownload<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables the server from downloading any content to the client (maps, sprays and related)<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_allowupload\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_allowupload<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Allows clients sending custom sprays to the server.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_alltalk\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_alltalk<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Allow dead players to communicate via voice chat to alive players. Also allow players to communicate with opposite team\/spectators.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_bounce\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_bounce<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls collision response for \u0093flying\u0094 projectiles when they hit slopes.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_cheats\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_cheats<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">cheat<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This command enables the use of cheat cvars, like impulse 101 (16000 money) or impulse 102 (blood). All the cvars that are under category &#8220;cheat&#8221; in the cvarlist work only if this is enabled.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_clienttrace\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_clienttrace<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_clienttrace sets the bounding box of the player for collisions (with world objects). This is not the same as setting the size of the hitbox (used for bullet hits). This can&#8217;t be changed in CS, it&#8217;s forced to 1. Value can differs with others HL Mods. (3.5 is used in DoD, etc&#8230;)<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_clipmode\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_clipmode<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_contact\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_contact<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It&#8217;s used to set the server&#8217;s owner e-mail.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_downloadurl\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_downloadurl<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Setting this CVAR will allow Clients to download Custom Content via HTTP instead of<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">sourcing the content from the game server, much faster.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">Set this to &#8220;&#8221; (null string) to convert back to normal downloads.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_enableoldqueries\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_enableoldqueries<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Setting &#8220;sv_enableoldqueries&#8221; to 1 allows old style (no challenge\/response) queries to work (it allows you to use the old HL1 Engine Master Server Query Protocol). This should be left OFF now because web server browsers, etc&#8230; are using new server queries.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_filetransfercompression\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_filetransfercompression<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables the server from compressing &amp; sending compressed content to the client.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_filterban\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_filterban<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets packet filtering by IP mode. If disabled, everybody will be like IP-Banned, but their IP won&#8217;t be added to banlist.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_friction\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_friction<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">4<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It controls the ground friction. This is locked to 4 in CS and can&#8217;t be changed.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_gravity\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_gravity<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">800<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">12000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the gravity. Lower value is lower gravity. You keep being in the air with sv_gravity 0, and can&#8217;t jump with sv_gravity 12000. With negatives values, same effect as sv_gravity 0, but it jumps really faster.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_instancedbaseline\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_instancedbaseline<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables server to create and use &#8220;instanced&#8221; baselines (for things like grenades, etc., which don&#8217;t have good baselines because they are not placed on the .map file).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_lan\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_lan<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It enables LAN server mode (no heartbeat, no authentication, class C). Only people from your local network can join.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_lan_rate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_lan_rate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1001<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It specifies the rate to use for all clients on a lan server (sv_lan 1), default is 20000. If sv_lan_rate &lt; 1001, it will be ignored and &#8220;rate&#8221; (client side) will be used.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_logbans\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_logbans<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It turns the logging of player bans on and off. Default is 0 (off).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_logblocks\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_logblocks<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It&#8217;s part of the rate limiting code to Out-Of-Band queries (i.e. players, info). It logs which IP addresses have been blocked by this code. See also max_queries_* cvars.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_log_onefile\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_log_onefile<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It determines whether one log file is created (total) or one log file for each map change, which is how it currently is. The default is the current behavior (one for each map change).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_log_singleplayer\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_log_singleplayer<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If enabled, log files will be created for single player games. Need logging to be enabled of course (log on).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_maxrate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_maxrate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This set the maximum bytes per seconds the server can send to the client. 0 = unlimited. For internet games only (sv_lan 0), except if sv_lan_rate &lt; 1001 on a LAN game (sv_lan 1).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_maxspeed\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_maxspeed<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">320<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the maximum speed. In CS it doesn&#8217;t change anything after 260, because of the weapon&#8217;s speed(You go faster with scout, which is 260). For more info see <a style=\"color: #000000;\" href=\"http:\/\/scripting.elxdraco.net\/forum\/viewtopic.php?t=3150\">the forum<\/a>.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_maxunlag\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_maxunlag<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.5<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the maximum amount of seconds that the netcode compensates for someone&#8217;s ping (sv_unlag need to be enabled). The netcode will compensate for 500ms by default.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_maxupdaterate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_maxupdaterate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">30<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">10<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is the maximum amount of updates per second the server is able to send to the client (See cl_updaterate).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_maxvelocity\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_maxvelocity<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2000<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the maximum velocity of any moving object.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_minrate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_minrate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">20000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This set the minimum bytes per seconds the server can send to the client. 0 = unlimited. For internet games only (sv_lan 0), except if sv_lan_rate &lt; 1001 on a LAN game (sv_lan 1).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_minupdaterate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_minupdaterate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">10<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">10<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is the minimum amount of updates per second the server is able to send to the client (See cl_updaterate).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_newunit\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_newunit<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Used to clear out savegame data of previous levels to keep the savegame size as small as possible. This is used in Half-Life single player maps. No need to modify this CVar, the mappers have to set this in the worldspawn entity.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_password\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_password<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the password for the server. People, who want to connect to the server, needs the password.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_proxies\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_proxies<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is to allow HLTV proxy servers to connect to your server. It sets how much HLTV proxies will be able to connect to your server. HLTV proxies take up server slots, so make sure you take that into account before enabling this.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_rcon_banpenalty\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_rcon_banpenalty<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Number of minutes to ban users who fail rcon authentication. (0=permanent)<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_rcon_maxfailures\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_rcon_maxfailures<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">10<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Max number of times a user can fail rcon authentication before being banned. It&#8217;s similar to sv_rcon_minfailures except this setting doesn&#8217;t rely on sv_rcon_minfailuretime.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_rcon_minfailures\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_rcon_minfailures<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Number of times a user can fail rcon authentication in sv_rcon_minfailuretime&#8217;s time before being banned.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_rcon_minfailuretime\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_rcon_minfailuretime<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">30<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Amount of time (seconds) failed rcon attempts must occur within for the ban to be applied.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_region\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_region<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">-1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is for the server browser filters, to set in which region the server should be shown.<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Times New Roman, Times;\">eastcoast &#8211; sv_region 0<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">westcoast &#8211; sv_region 1<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">south america &#8211; sv_region 2<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">europe &#8211; sv_region 3<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">asia &#8211; sv_region 4<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">australia &#8211; sv_region 5<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">middle east &#8211; sv_region 6<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">africa &#8211; sv_region 7<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">world &#8211; sv_region 255<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"sv_restart\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_restart<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the amount of seconds before the server restarts the game. This will reset all frags, scores, weapons and money to default. Use this to coordinate clan matches. It&#8217;s the same as sv_restartround.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"sv_restartround\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_restartround<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the amount of seconds before the server restarts the game. This will reset all frags, scores, weapons and money to default. Use this to coordinate clan matches. It&#8217;s the same as sv_restart.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_send_logos\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_send_logos<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables the server from sending custom sprays to the clients. sv_send_logos 1 requires sv_allowdownload 1 to work.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_send_resources\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_send_resources<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This cvar controls whether resources are propagated to clients.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_skycolor_b\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_skycolor_b<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">255<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the sky color blue value.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_skycolor_g\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_skycolor_g<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">255<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the sky color green value.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_skycolor_r\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_skycolor_r<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">255<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the sky color red value.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_skyname\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_skyname<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">desert<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the name of the sky that should be used for the current map (players need to reconnect if you change it through this cvar to see the new sky). Mappers can set a specific sky for their map and it auto-set this cvar. If nothing is set, the sky will be the default one : desert<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_skyvec_x\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_skyvec_x<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the sky x-axis orientation.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_skyvec_y\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_skyvec_y<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the sky y-axis orientation.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_skyvec_z\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_skyvec_z<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the sky z-axis orientation.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_spectatormaxspeed\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_spectatormaxspeed<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">500<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the maximum speed a spectator can move.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_stats\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_stats<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Determines whether or not to collect server CPU usage stats. Use the command &#8220;stats&#8221; to view the CPU usage data collected by this.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_stepsize\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_stepsize<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">18<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This is used to determine the maximum height of which you can walk up, without jumping. When set to a high number, you can walk over very tall objects. When set to a small number you can not walk up the littlest step.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_stopspeed\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_stopspeed<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">75<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the minimum stopping speed when on ground. In Half-Life and others mods, the default value is 100. But in CS, it&#8217;s locked at 75, if you change it it will always comes back to 75.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_timeout\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_timeout<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">60<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Controls how long before the server disconnects a client that has stopped responding (He can just be AFK).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_unlag\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_unlag<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It allows the clients to use lag compensation. Leave this ON.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_unlagsamples\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_unlagsamples<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the amount of packets that will be averaged to find the ping to compensate for (sv_unlag need to be enabled).<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">Examples:sv_unlagsamples 1<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">The server will calculate the ping from the last<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">sample. (default)sv_unlagsamples 2<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">The server will calculate the ping from the<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">average of the last two samples.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_uploadmax\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_uploadmax<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.5<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It limits the max size (in MB) a client can use for a custom resource (i.e spray decals)<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_version\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_version<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Default is 1.1.2.0\/2.0.0.0,47,3647.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">This is some server version infos. Those are the numbers which show up when you type &#8220;version&#8221;.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">For example here:<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">1.1.2.0\/2.0.0.0 should be the game version\/mod version. But, we all know CS is version 1.6, but it shows 1.1.2.5\/2.0.0.0. On others mods it shows 1.1.2.5\/2.0.0.0 too or 1.1.2.0\/2.0.0.0, except CZ where it&#8217;s 1.0.0.2\/2.0.0.0.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">47 is the protocol version.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">3647 is the build version.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_visiblemaxplayers\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_visiblemaxplayers<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">-1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This how much server slots are visible from the server browser. This is used to keep slots for admins. They have to use the connect command to join a hidden slot. But without a mod\/plugin, anybody can join the hidden slot.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_voicecodec\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_voicecodec<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice_miles<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">string<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">There are two codecs : voice_miles (default) and voice_speex. voice_speex gives the better voice quality. See also sv_voicequality.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_voiceenable\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_voiceenable<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It enables the voice comms.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_voicequality\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_voicequality<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">3<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">If you have voice comms enabled on your server, you can set the quality of voice from here. Keep in mind, the better the quality, the more bandwidth voice comms will require. It need the voice_speex codec to be enabled (see sv_voicecodec).<\/span><\/p>\n<p><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_voicequality 1 : 2400bps, lowest quality<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_voicequality 2 : 6000bps<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_voicequality 3 : 8000bps<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_voicequality 4 : 11200bps<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_voicequality 5 : 15200bps, highest quality<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_wateraccelerate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_wateraccelerate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">10<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_wateramp\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_wateramp<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It amplifies the water&#8217;s waves (in maps with water of course). This cvar auto-set gl_wateramp (it&#8217;s the same but client-side) on all clients.<\/span><\/td>\n<\/tr>\n<tr class=\"broken\">\n<td><\/td>\n<td><\/td>\n<td id=\"sv_waterfriction\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_waterfriction<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"sv_zmax\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sv_zmax<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">4096<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the size of the Z-buffer. This is the max viewable distance. Mappers can set the value they want in their map (with the worldspawn entity) and it automatically changes this cvar on map load. It changes the value of gl_zmax of any client who connects to the server. VALVe added this cvar because with gl_zmax 0 you could see through walls (in D3D renderer), so client is forced to use the server&#8217;s value and can&#8217;t modify gl_zmax. This can only be used in multi player on Dedicated servers (it&#8217;s only working in single player for Listen servers).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"sys_ticrate\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">sys_ticrate<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">100<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1000<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">server<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This command sets the maximum \u0093frames\u0094 per second the server can calculate.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"s_a3d\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">s_a3d<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">sound<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enable A3D sound technology. Your sound card need to support it.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"s_eax\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">s_eax<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">sound<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables EAX sound technology. Your sound card need to support it.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td class=\"checked\" title=\"Single player only\"><\/td>\n<td id=\"s_show\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">s_show<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Shows on screen what sounds are played.<\/span><\/td>\n<\/tr>\n<tr id=\"t\" class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"texgamma\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">texgamma<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the texture gamma amount.<\/span><\/td>\n<\/tr>\n<tr>\n<td class=\"hlonly\" title=\"Half-Life specific\"><\/td>\n<td><\/td>\n<td id=\"tfc_newmodels\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">tfc_newmodels<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This enables the new player models in TFC.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"topcolor\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">topcolor<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">255<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the top color of your model in Half-Life that others see.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"traceralpha\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">traceralpha<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.5<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This sets the transparency of the tracers. Tracers only work in HL with the 9mm weapon and also in some others mods. There are no tracers in CS.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"tracerblue\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">tracerblue<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.4<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This sets the blue value of the tracers. Tracers only work in HL with the 9mm weapon and also in some others mods. There are no tracers in CS.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"tracergreen\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">tracergreen<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.8<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This sets the green value of the tracers. Tracers only work in HL with the 9mm weapon and also in some others mods. There are no tracers in CS.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"tracerlength\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">tracerlength<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.8<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This sets how long are the tracers. Tracers only work in HL with the 9mm weapon and also in some others mods. There are no tracers in CS.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"traceroffset\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">traceroffset<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">30<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This sets how far of your weapon the tracers will appear. Tracers only work in HL with the 9mm weapon and also in some others mods. There are no tracers in CS.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"tracerred\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">tracerred<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.8<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This sets the red value of the tracers. Tracers only work in HL with the 9mm weapon and also in some others mods. There are no tracers in CS.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"tracerspeed\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">tracerspeed<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">6000<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This sets the speed of the tracers. Tracers only work in HL with the 9mm weapon and also in some others mods. There are no tracers in CS.<\/span><\/td>\n<\/tr>\n<tr id=\"v\" class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"vgui_emulatemouse\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">vgui_emulatemouse<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This forces mouse cursor emulation (this may be useful for older graphics cards which display a flickering mouse cursor or no mouse cursor at all).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"vid_d3d\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">vid_d3d<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0\/1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td class=\"checked\" title=\"OpenGL\"><\/td>\n<td class=\"checked\" title=\"D3D\"><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This was like to switch between OpenGL and D3D modes, but since it need game restart, this doesn&#8217;t work. In OpenGL this is set to 0, and in D3D to 1. It&#8217;s automatically reset to the value of the video mode you are when you join a server.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"viewsize\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">viewsize<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">120<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">30<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">120<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the size of your in-game screen in software mode.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"violence_ablood\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">violence_ablood<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles alien&#8217;s blood.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"violence_agibs\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">violence_agibs<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles alien&#8217;s gibs.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"violence_hblood\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">violence_hblood<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles human&#8217;s blood.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"violence_hgibs\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">violence_hgibs<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">video<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Toggles human&#8217;s gibs.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"voice_enable\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice_enable<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Enables voice communication through microphone.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"voice_fadeouttime\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice_fadeouttime<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">The amount in seconds a player&#8217;s voice fades out at the end of saying something on the microphone. This is so the transition to when they stop talking sounds smoother. Put this at 0 if you want to play sounds using HLSS\/HLDJ, since this makes the music fade and sound muffled after a song has been playing continuously.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"voice_forcemicrecord\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice_forcemicrecord<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It sets the recording device to Wave Out Mix, instead of Line 1\/Mic.<\/span><br \/>\n<span style=\"color: #000000; font-family: Times New Roman, Times;\">The HL engine tries to make sure the mixer control settings are set properly when the game runs, but not all soundcards work the same way, especially very high-end sound cards like Audigy 2ZS pro cards. If you are having problems with your mic not working after you start a game, try setting this to 0.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"voice_inputfromfile\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice_inputfromfile<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">When set to one and you use +voicerecord, this will not record your voice but rather play a WAV file from your cstrike\/voice_input.wav.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"voice_loopback\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice_loopback<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">When enables it and talk on your microphone, this loops back your own voice so you can hear yourself talk.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"voice_recordtofile\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice_recordtofile<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">audio<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Records your voice to a file when set to 1 and you talk on your microphone. The two files are voice_decompressed.wav (contains no actual sound) and voice_micdata.wav (you speaking).<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"voice_scale\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice_scale<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">voice<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">This set how loud are the voices of the others players when they talk (also your voice if you use voice_loopback).<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"volume\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">volume<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.2<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">audio<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the sound&#8217;s volume level.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"v_centermove\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">v_centermove<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.150<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mouse<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the distance to walk before your view centers when -mlook and lookspring 1 are active.<\/span><\/td>\n<\/tr>\n<tr class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"v_centerspeed\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">v_centerspeed<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">500<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mouse<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">It defines how fast your crosshair is centered at the middle of your screen when having mouse look disabled(-mlook) and lookspring 1.<\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"v_dark\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">v_dark<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">boolean<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Setting this to 1 causes the level to fade in from black upon initial load.<\/span><\/td>\n<\/tr>\n<tr id=\"w\" class=\"oddrow\">\n<td><\/td>\n<td><\/td>\n<td id=\"waterroom_type\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">waterroom_type<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">14<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">28<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">audio<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the room_type under water, for type descriptions, see room_type. Set to 0 for clean sound under water.<\/span><\/td>\n<\/tr>\n<tr id=\"z\">\n<td><\/td>\n<td><\/td>\n<td id=\"zoom_sensitivity_ratio\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">zoom_sensitivity_ratio<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1.2<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">mouse<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Defines the sensitivity ratio when zooming.<\/span><\/td>\n<\/tr>\n<tr id=\"_\" class=\"oddrow\">\n<td class=\"csonly\" title=\"Counter-Strike specific\"><\/td>\n<td><\/td>\n<td id=\"_cl_autowepswitch\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">_cl_autowepswitch<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">1<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">2<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">integer<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">interface<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Automatically switch to most powerful gun. (When set to 1, when you buy a new gun or run over a gun to pick it up this will automatically switch to that gun) If 0, then your current choice of weaponry will stay selected. <strong>*NEW: when set to 2, will now enable auto weapon switching on pickup of a better weapon, except when holding Primary or Seconday attack*<\/strong><\/span><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td id=\"_snd_mixahead\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">_snd_mixahead<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">0.1<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">float<\/span><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">audio<\/span><\/td>\n<td><span style=\"color: #000000; font-family: Times New Roman, Times;\">Sets the time (in seconds) to mix the sound that much ahead. Should only be used with severe performance problems. If your sound is skipping or cracking, you may need to change this.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: center; margin: 40px 0;\"><span style=\"color: #000000; font-family: Times New Roman, Times;\">That&#8217;s all folks!<\/span><\/p>\n<\/div>\n<p><span style=\"color: #000000; font-family: Times New Roman, Times;\"><!-- Mirrored from scripting.elxdraco.net\/cvarlist\/ by HTTrack Website Copier\/3.x [XR&CO'2010], Fri, 28 May 2010 13:51:47 GMT --><\/span><\/p>\n<p>&nbsp;<\/p>\n<p>Redirecting you to the map list&#8230;<br \/>\n<a id=\"redirect-link\" href=\"http:\/\/gsu.site.nfoservers.com\/server\/GSUdownloads\/HTML\/CVar%20&amp;%20Command_FIXED2.html\" target=\"_blank\" rel=\"noopener\"><br \/>\nClick here if it doesn\u2019t open automatically.<br \/>\n<\/a><\/p>\n<p><script type=\"text\/javascript\">\n  \/\/ Try to open the link in a new tab\n  var link = document.getElementById(\"redirect-link\");\n  var evt = new MouseEvent(\"click\", {bubbles:true, cancelable:true, view:window});\n  link.dispatchEvent(evt);\n<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Half-Life and Counter-Strike CVar list Counter-Strike specific CVar Half-Life and other mods only (Not in Counter-Strike) Broken or disabled CVar A B C D E F G H I J K L M N&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"slim_seo":{"title":"HL and CS CVar list - GSU","description":"Half-Life and Counter-Strike CVar list Counter-Strike specific CVar Half-Life and other mods only (Not in Counter-Strike) Broken or disabled CVar A B C D E F G"},"footnotes":""},"class_list":["post-398","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/gsu.site.nfoservers.com\/index.php?rest_route=\/wp\/v2\/pages\/398","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/gsu.site.nfoservers.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/gsu.site.nfoservers.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/gsu.site.nfoservers.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/gsu.site.nfoservers.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=398"}],"version-history":[{"count":16,"href":"http:\/\/gsu.site.nfoservers.com\/index.php?rest_route=\/wp\/v2\/pages\/398\/revisions"}],"predecessor-version":[{"id":2600,"href":"http:\/\/gsu.site.nfoservers.com\/index.php?rest_route=\/wp\/v2\/pages\/398\/revisions\/2600"}],"wp:attachment":[{"href":"http:\/\/gsu.site.nfoservers.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=398"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}